2008년 5월 12일 월요일

10th week's summary

We learned 'computer games' last week. First of all, let's see about lecture's outline. 'computer : how do they work?' etc. what's in a game engine?-> graphics, physics... Then now, let's know about game "mod". Mod is modification(:fps, rpgs, real-time strategy games) Also, there are movies with game engines. For example, tum raider, computer space and utilities for creating films from a game engine....But there is a influence of game. It is video game : cheap-not expensive, rent.. then, let's see an example of programming. It is pong in flash, physics, software collections etc. human player : too hard. Also, games research and development are entertainment and making art.

Then, what makes a good game? play...story...realism..? Now, let's know about Ludology versus Narratology. "One of the reasons I think Myst was successful was that people are used to being entertained with stories. There're lots of ways to entertain, but the two primary ones are story-which is television and movies and books and all that-and the other is game play -blackjack and football and Parcheesi. There're other ones, but those are two we are very familiar with. I think the mass market audience is more familiar with story. The first campfire the guys on the hunt come back with a story to tell--that is something anybody can partake in."

Two issues to consider from film theory...One thing among two issues is identification. -how do people relate to the characters and action on the screen? etc. Two thing is space. -what is the space of cinema/games? what can the audience/player see or do there? -what can the designer or filmmaker do to increase, decrease, or change the space? let's see about more than identification. "When you play a video game you enter into the world of the programmers who made it. You have to do more than identify with a character on the screen."

Also, video games as "metaphysical machines", "perfect mirrors", "drugs", "contests" etc. Identification is known to psycho-analysis as the earliest expression of an emotional tie with another person.
Next time, we are going to learn about medium as prosthesis. This week's lecture is simple and interesting. It is not difficult. It also learned interesting story.

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